Asteroids like movement

You may need to rethink & redo the whole thing. You’re using tick which executes every frame - so what, 60 / 120 times per second. So you’re playing the timeline that many times every second. Why use timeline in the first place?


Try this:

image

Alternative for breaking where we do not care about the facing direction:


How close is this to what you need? Breaks work with S. What else needs adding?

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