Hey guy, is there any instructions / tutorial on how to make a asteroids ship movement ( 2D style )? I get everything so far working until i want to fly into another direction, it will immediately stop and would start from zero speed. i only want to slow down if i use a break function. Hope you can help me.
Post script, get pointers. How are you moving / rotating stuff?
Ah sorry, forgot to post it:
forget about the deceleration for now, it was an attempt it tried to play around with.
You may need to rethink & redo the whole thing. You’re using tick which executes every frame - so what, 60 / 120 times per second. So you’re playing the timeline that many times every second. Why use timeline in the first place?
Try this:
Alternative for breaking where we do not care about the facing direction:
How close is this to what you need? Breaks work with S. What else needs adding?
Jesus the first picture was my first attempt, is it possible that the turning boost broke everything and made the ship stop ??? it works like i wanted it now !!! thank you so much, i wasted like an hour just to figure out how this could work Thank you ! Timeline was meant to set the decelerations and accelerations. The tick was used just to test something
Hi! I’m currently in the process of recreating Asteroids as a University project and this post has helped out a ton with getting the movement down so thank you for that.
One problem I have though is that I can’t seem to get the character to rotate on the Z axis but when I plug the axis value into Y and X it works. Any idea where I’m going wrong? I’m still in the early stages of learning Unreal Engine so any help would be appreciated