Is there any way to disable ASTC texture compression while hitting ‘play on target’ ? (I have Nexus 6P and unreal wants to use ASTC as target supports it) but I want to use ATC instead.
(when packaging I have an options to disable certain compressed texture formats, but not while play on target)
The first reason why I want to disable it is time … ASTC take considerable amount of time while compressing (compared to ATC)
the second one is that ASTC on nexus 6P seems to be corrupted, all brown (wood in general) textures after comression seems to be washed out of color on device
(I’m comparing to ATC version)
Texture size is 2048 x 4096, RGBA, compression options: 6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend
and on device when ASTC is used is seems as gray-scale, while when package is build as ATC all is fine.