ASTC packing AutomationTool exiting with ExitCode=5

hello i’m trying google VR project

I was following and watching the following guide, which was blocked during the ASTC package process.
https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/QuickStart/3/index.html

This is my log

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1067580827) SRandInit(1067580827).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.104390
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3561208
LogInit: Engine Version: 4.16.3-3561208+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jul 28 2017 11:49:47
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-CVTK7C4
LogInit: User: OJunSol
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.234377 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 274.77 MB used, 274.77 MB peak
LogMemory: Process Virtual Memory: 266.77 MB used, 266.77 MB peak
LogMemory: Physical Memory: 3784.92 MB used, 4359.51 MB free, 8144.43 MB total
LogMemory: Virtual Memory: 676.88 MB used, 4359.51 MB free, 134217728.00 MB total
LogInit: Using OS detected language (ko-KR).
LogInit: Using OS detected locale (ko-KR).
LogTextLocalizationManager: No specific localization for ‘ko-KR’ exists, so the ‘ko’ localization will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1060 3GB’ (Feature Level 11_0)
LogD3D11RHI: 2997/0/4072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c02 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1060 3GB’ (P:1 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 3GB
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -17 characters bigger than the processId version (…/…/…/…/…/…/Users/OJunSol/Documents/Unreal Projects/GVR_QS/Intermediate/Shaders/WorkingDirectory/12084/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/OJunSol/AppData/Local/Temp/UnrealShaderWorkingDir/3871675B4812B5A7D2E202B24C49C0FF/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.82s 90MB C:/Users/OJunSol/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/OJunSol/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/OJunSol/Documents/Unreal Projects/GVR_QS/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/OJunSol/Documents/Unreal Projects/GVR_QS/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/OJunSol/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GVR_QS , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2533973820)
LogAssetRegistry: FAssetRegistry took 0.0511 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.159681 seconds
LogUObjectArray: 34261 objects as part of root set at end of initial load.
LogUObjectAllocator: 7272480 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: 정보 소스 콘트롤이 꺼졌습니다.
SourceControl: 정보 소스 콘트롤이 꺼졌습니다.
SourceControl: 정보 소스 콘트롤이 꺼졌습니다.
SourceControl: 정보 소스 콘트롤이 꺼졌습니다.
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogEngine: Initializing Engine…
LogHMD: GoogleVR API created
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘스피커(Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.07s 90MB C:/Users/OJunSol/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: 에디터 로드
LocalizationService: 정보 현지화 서비스가 비활성화되었습니다.
LogFileCache: Scanning file cache for directory ‘C:/Users/OJunSol/Documents/Unreal Projects/GVR_QS/Content/’ took 0.04s
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 0
SourceControl: 정보 소스 콘트롤이 꺼졌습니다.
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/OJunSol/Documents/Unreal Projects/GVR_QS/Content/EntryLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: 라이팅 빌드
MapCheck: New page: 맵 체크
LightingResults: New page: 라이팅 빌드
LogAIModule: Creating AISystem for world EntryLevel
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: 정보 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 71.407ms.
LogFileHelpers: Loading map ‘EntryLevel’ took 2.191
LogCollectionManager: Loaded 0 collections in 0.002612 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/OJunSol/Documents/Unreal Projects/GVR_QS/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/OJunSol/Documents/Unreal Projects/GVR_QS/Content/Developers/OJunSol/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/OJunSol/Documents/Unreal Projects/GVR_QS/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000004 seconds
LogContentBrowser: Native class hierarchy populated in 0.0087 seconds. Added 2330 classes and 494 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate: Took 0.028601 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.061078 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/NanumGothic.ttf’ (4243K)
LogSlate: Took 0.012772 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.021201 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:1).
LogSlate: Took 0.018698 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogUObjectGlobals:Warning: ‘Class 없음.’ 오브젝트를 찾는 데 실패했습니다.
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 91.03 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.63 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogHMD: Starting GearVRController plugin
LogContentStreaming: Texture pool size now 1000 MB
LogAssetRegistry: Asset discovery search completed in 52.4478 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000070 seconds (updated 0 objects)
UATHelper: 패키징 (안드로이드 (ASTC)): Running AutomationTool…
UATHelper: 패키징 (안드로이드 (ASTC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/OJunSol/Documents/Unreal Projects/GVR_QS/GVR_QS.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/OJunSol/Documents/Unreal Projects/GVR_QS/GVR_QS.uproject” -cook -stage -archive -archivedirectory=“C:/Users/OJunSo
l/Documents/Unreal Projects/GVR_QS/Androids_Builds” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -utf8output
UATHelper: 패키징 (안드로이드 (ASTC)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\GVR_QS.uproject
UATHelper: 패키징 (안드로이드 (ASTC)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: 패키징 (안드로이드 (ASTC)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe GVR_QS Android Development -Project=“C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\GVR_QS.uproject” “C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\GVR_QS.uproject” -NoUBTMakefiles -remoteini=“C:\Users\OJunSol\Document
s\Unreal Projects\GVR_QS” -noxge -generatemanifest -NoHotReload
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: 패키징 (안드로이드 (ASTC)): CommandUtils.Run: Run: Took 3.4346324s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 패키징 (안드로이드 (ASTC)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe GVR_QS Android Development -Project=“C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\GVR_QS.uproject” “C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\GVR_QS.uproject” -NoUBTMakefiles -remoteini=“C:\Users\OJunSol\Document
s\Unreal Projects\GVR_QS” -noxge -NoHotReload -ignorejunk
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogSlate: Took 0.017869 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Target is up to date
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Deploying GVR_QS Android Development…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Receipt Filename: C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Binaries\Android\GVR_QS.target
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVRController\GearVRController_APL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: UPL: …\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: UPL: …\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: UPL: …\Plugins/Runtime/GearVR/Source/GearVRController/GearVRController_APL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: UPL: …\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: UPL: …\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: UPL: …\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ====2018-01-09 ���� 3:53:43====PREPARING TO MAKE APK=================================================================
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Building Java with SDK API level ‘android-24’
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Patching ant.bat to work around commandline length limit (using unused drive letter Z:)
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Using package name: ‘com.YourCompany.GVR_QS’
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ==== Writing to shim file C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ==== Writing to template target file C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Build\Android\src\com\YourCompany\GVR_QS\AlarmReceiver.java ====
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ==== Writing to template target file C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Build\Android\src\com\YourCompany\GVR_QS\DownloaderActivity.java ====
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ==== Writing to template target file C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Build\Android\src\com\YourCompany\GVR_QS\OBBDownloaderService.java ====
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Cleaning up files based on template dir C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Build\Android\src\com\YourCompany\GVR_QS
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Binaries\Android\GVR_QS-arm64-es2.apk is out of date due to newer input file C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Binaries\Android\GVR_QS-arm64-es2.so
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: UPL Init: arm64-v8a
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Android Permission Plugin Init
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: GearVR init
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: GearVRController init
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Google Cloud Messaging init
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: GCMClientSenderID set: false
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: GoogleVRHMD init
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Sustained-performance mode is desired
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Project supports daydream, will enable async reprojection when possible.
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Android Voice init
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: On build machine.
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Disabling Show Launch Image for Daydream enabled application
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: bPackageDataInsideApk = False
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Added repository: …\Source\ThirdParty\Android\extras\google\m2repository
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Added repository: …\Source\ThirdParty\Android\extras\android\m2repository
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AARImports: com.android.support, support-v13, 25.0.0
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AAR: support-v4: 25.0.0 newer than 23.0.0
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: AAR: support-annotations: 25.0.0 newer than 23.0.0
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Extracting AARs
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ====2018-01-09 ���� 3:53:54====PREPARING NATIVE CODE=================================================================
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: On build machine.
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Disabling Show Launch Image for Daydream enabled application
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Copying permission_library directory to staging before build
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Directory …/Source/ThirdParty/AndroidPermission/permission_library copied to C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Intermediate/Android/APK/JavaLibs/permission_library
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Copying GoogleVR buildtime files to staging
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Directory …/Source/ThirdParty/GoogleVR/lib/common_library copied to C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Intermediate/Android/APK/JavaLibs/common_library
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ====2018-01-09 ���� 3:53:55====UPDATING BUILD CONFIGURATION FILES====================================================
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for common_library…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for permission_library…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-compat-25.0.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-core-ui-25.0.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-core-utils-25.0.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-fragment-25.0.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-media-compat-25.0.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v13-25.0.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-25.0.0…
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Copying GoogleVR runtime files to staging
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ====2018-01-09 ���� 3:55:16====PERFORMING FINAL APK PACKAGE OPERATION================================================
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Making .apk with Ant… (note: it’s safe to ignore javac obsolete warnings)
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: BUILD FAILED
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:396: SDK Platform Tools component is missing. Please install it with the SDK Manager (tools\android.bat)
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool:
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Total time: 1 second
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ERROR: System.IO.DirectoryNotFoundException: ‘C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Intermediate/Android/APK/bin/GVR_QS-debug.apk’ ����� �Ϻθ� ã�� �� �����ϴ�.
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ERROR: System.IO.DirectoryNotFoundException: ‘C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\Intermediate/Android/APK/bin/GVR_QS-debug.apk’ ����� �Ϻθ� ã�� �� �����ϴ�.
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ��ġ: System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ��ġ: System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ��ġ: UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bD
isallowExternalFilesDir)
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ��ġ: UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildDeployTarget InTarget)
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ��ġ: UnrealBuildTool.AndroidPlatform.Deploy(UEBuildDeployTarget Target)
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: ��ġ: UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile)
UATHelper: 패키징 (안드로이드 (ASTC)): UnrealBuildTool: Total build time: 141.66 seconds (NoActionsToExecute executor: 0.00 seconds)
UATHelper: 패키징 (안드로이드 (ASTC)): CommandUtils.Run: Run: Took 142.357036s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: 패키징 (안드로이드 (ASTC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe GVR_QS Android Development -Project=“C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS\GVR_QS.uproject” “C:
\Users\OJunSol\Documents\Unreal Projects\GVR_QS\GVR_QS.uproject” -NoUBTMakefiles -remoteini=“C:\Users\OJunSol\Documents\Unreal Projects\GVR_QS” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.01.09-15.52.58.txt’
UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 In TargetToManifest) UATHelper: 패키징 (안드로이드 (ASTC)): 위치: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: 패키징 (안드로이드 (ASTC)): 위치: BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: 패키징 (안드로이드 (ASTC)): 위치: BuildCookRun.ExecuteBuild() UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.BuildCommand.Execute() UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.Automation.Process(String[] Arguments) UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.Program.MainProc(Object Param) UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: 패키징 (안드로이드 (ASTC)): 위치: AutomationTool.Program.Main()
UATHelper: 패키징 (안드로이드 (ASTC)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: 패키징 (안드로이드 (ASTC)): BUILD FAILED
LogSlate: Took 0.807045 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/SlateDebug/Fonts/LastResort.ttf’ (5269K)
PackagingResults:Error: 오류 Unknown Error

how can i solve it?
I’m sorry for the lack of English skills.