Where can I find some USD examples on how to use “unreal” render context to associate textures or parameters to an Unreal material. I already have this,
def Shader "UnrealShader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:unreal:sourceAsset = @/Game/MDL/Base/OmniGlass.OmniGlass@
token outputs:out
}
Now I want to add texture files to materials that accept texture files.