Associate specific camera with PIE mode

FWIW, an alternative that I use when building static scenes for background videos and such, is to:

  1. Place a camera in a scene
  2. Open the level blueprint
  3. Drag a reference to the camera into the level blueprint event graph
  4. In the Begin Play event, get the player controller for player 0, and call SetViewTarget() on that player controller, with the camera reference as argument
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