Associate colours to Eobject Collisions?

sounds odd at first I know…

OK in my player controller BP I am pulling a static mesh name into a widget, this is being displayed on text via a variable and shown on screen. what I would like to do is that depending on the collision type i have set the mesh (I have created custom ones) it will change the text colour and on the third text variable display what ever the “type” of collision it is.

What i can’t get my head around is how I tell unreal to change the colour of the text field and generate a new text field with the “use” depending on what collision name was used…

here is my player controller:

and here is the widget:

Anyone? :slight_smile: