Assistance with keeping velocity momentum without using physics.
I’m unable to use physics in my project because Set Actor Location with physics enabled doesn’t work(known bug). Physics aren’t really needed in this project anyway but what I do need is to simulate gravity and take into consideration momentum.
For example: If I’m swiping left(this is a mobile game) and I remove my finger from the actor I want the actor to fall downward and left. This concept isn’t that hard but I’m having difficulties on thinking of a way to get fall momentum based off of last known swipe angle.
RESOLVED. Will post solution soon.