Greetings All, I’ve been working on an fps melee combat project that uses fpp animations and tpp animations at the same time when the player attacks. Similar to how Overwatch and Team Fortress 2 melee animations are implemented. The images attached show the closest I’ve been able to get to implementing this combat system. Here’s the problem:
When primary attack is activated it should only play the first set of animations, however once activated it plays all animations at once. If activated again the animations play in reverse order and then the tpp animations break leaving only the fpp animations playing. I have the primary attack action hooked up to continuously fire if the player holds down the attack button, in this case the animations appear to fire off as they should but upon release it should finish the animation set it is on and reset entirely. Instead it behaves as stated previously.
Please assist any way you can, I will also have the list of templates I’m using so you may try to your hand at tinkering with it.
Templates:
First Person Template (For FP Arms Mesh)
Third Person Template (For TP Mesh)
Paragon Terra Character (For TP Movement and Attack Animations)
Sword and Shield First Person Animation Set (For FP Movement and Attack Animations)