Assistance with Fatal Error issue needed

Thanks for the suggestion

I’m using UE5.3.2 with DX12 with SM6 because I’m using nanite.

When experimenting I switched to DX11 and my build was taking longer…which may be a good thing? Usually around 2 min in under DX12 I’d get a fatal error. I didn’t with DX11.

I cancelled the DX11 build after I realized I needed DX12 for Nanite. Is there another workaround?