Hello,
We are currently developing our game using Unreal Engine 5. The story of the game takes place in the attic of a house, with objects approximately 50 times larger than the main character. We are facing challenges, especially regarding textures of objects such as the wooden texture on the table, and textures of books and newspapers. It’s not possible to use repeating textures for such objects; therefore, to avoid pixelation issues, we need to use textures with a minimum resolution of 4096 pixels. However, even with this resolution, it can be insufficient for larger objects. We have tried the UDIM method, but this option becomes obsolete when using ready-made surface textures. Additionally, we are considering using pre-made surface textures from Quixel.
We are seeking guidance on how to proceed without using high-resolution textures to develop the game optimally. We would appreciate any method or methodology you can recommend to overcome this difficulty and enhance the overall performance and quality of our project.
Thank you in advance for your time and assistance.
Best regards,