Assistance Needed with Exporting Google Maps 3D Data to Unreal Engine

Hello everyone,

I’m trying to import Google 3D tiles into my project in Unreal Engine (UE). I’m using Blosm in Blender to export a GLF version 2.0 file. However, after importing the file into UE, I encounter an error when attempting to save the project. Does anyone know how to resolve this issue?