Assigning Mesh to Landscape Editing Interface

Hello,

I’m hoping to use the Landscape Sculpting/Painting editor in Unreal engine 5.5 to modify a Procedural mesh component that I have within my Landscape actor. I was mainly wondering if there was some way for me to pass the mesh to the landscape or pass the landscape info to the mesh so that I could paint on a procedural mesh similarly to how you would do it when you create a landscape in the editor.

I’m really not sure if this is possible but if anyone has a C++ implementation that does something similar to this please let me know. Also please let me know if this isn’t possible because I’ve been trying to do this for a while.

Thanks
James R