Assigning Materials to complete meshes

Hi,

Is there a simple way to assign materials to a mesh? I’ve added a box to the scene and would like to a material but noticed that you need to assign a material to each face but is there a more simpler method?

Similarly can you add a material to multiple meshes or does this need to be done individually?

Thanks

What modelling program are you using? If you are using Maya then I can help you. For Maya you can select the your mesh by holding RMB and going to ‘Assign New Material’. Then in the shader options (in your ‘Channel Box’) pick whatever material you want to assign (blinn, phong etc). If there is multiple parts of your mesh then you may want to ‘Combine’ the entire mesh so you can select the whole thing in object mode.

Thanks David for your reply, this is in Unreal itself.

Are you using BSP? If so are you in the ‘Edit Geometry’ mode?

Yes, I switched back from Editing to Place mode but still when trying to select an object you can only select via faces - I hope this makes sense.

That’s a strange problem you have there usually with BSP when you drag and drop a material onto a brush it places the material all over the object. There might be some sort of setting that has changed in preferences. Sorry I can’t help with this one though :frowning:

Might be best to wait for one of the engine devs to answer

yes that sounds like a bug OR Preference setting…

The easiest way it to select the material - then drag and drop the brush into the level. Otherwise you can select your brush - go into the properties - click onto select - select all… - apply material

Thanks , that’s works!