I’m trying to set up a spline blueprint where several street lamps are spread out along the spline, but I’m having trouble actually assigning the point light to the lamps. In this pic, you can see how I got the spline to work how I wanted, but the light doesn’t duplicate and doesn’t align to the lamp’s socket as intended.
Just to give you an idea of what I’ve tried and double checked:
All components are set to Static to allow light baking.
I’ve tried using Add Point Light Component, Attach Component-to-Component, and implementing the lamp mesh as a spline component
I’ve had no luck merging the light to the mesh and just using emissive materials on the lamp post didn’t give enough light to affect my scene (Though if anyone has ideas on how to get the light working in a static mesh before using the blueprint, I’m all ears).
I’m so close to finishing this and it’ll save me sooooo much time if I can nail it down. Any help is much appreciated. Thanks!
I appreciate the help and thought that would work, but when I tried replicating your blueprint, compiling froze the project. I tried adding the light instance to my own blueprint after the mesh instance, but that caused an even worse crash that forced me to recover the project.
I’m opening up the recovered BP now to troubleshoot, but I’m at a loss as to why neither attempt worked…
I finally cracked it! Just required some hybridizing in our bllueprints; Clockwork, you were dead on with adding it to the instance, but I needed to use your offset transformation nodes with my own loop setup (Below if anyone’s interested). Thanks again for all the help!