I work for an architectural visualisation company and we have been using Unreal for a few months.
I have a grass object and want to assign Unreal grass to it.
We have painted some grass on an object before and it looks good but:
1: Edges are an issue and either the grass goes over them or we have to leave patches of empty grass on the object.
2: We have to paint the whole site
Is it possible to tell Unreal to assign grass to the whole object, have accurate edges based on our object… and also have the grass only appear as the camera is getting close (within a set range).
Our clients don’t want to see grass patches coming onto their paths, pavements etc but our current method means this is happening.