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Assigning different buttons a class so I can assign MouseOver and Clicked audio event in 1 place.

I’m building a simple UI test environment and want to be able to take all the buttons I have, assign something to them all globally, maybe a parent button class, then assign a onmouseover and onclicked sounds 1 one place instead of the exposed details of each button. This is long a tedious and there has to be a better solution.

My skill level with blueprint is novice but with some guidance can anyone help me understand the way this is usually done? i want avoid repetitive adding of those hover and clicked sounds for every button. Thanks!