I have a blueprint B which is inherited from blueprint A
In blueprint A I have a component CO (an actor) which is of course inherited from blueprint B
I would like to set the default value of a variable V contained in component CO in a different way among blueprint A and blueprint B. For example the variable V of CO (contained in A) has default 1, while the variable V of CO (contained in B) has default 2
Are they declared through C++, if so, if you set them to EditDefaultsOnly in UProperty then ever class that inherits from that class should be able to modify the defaults values.
In other words, 2 Blueprints can have different values.
If its declared in BP, then just making it public by pressing the little eye next to its name should make it exposed for each BP that inherits from that BP so they can set its default value
I have set a variable as public in component CO (which is embedded in blueprint A and then in the inherited one B) but this variable is not accessible in any of the blueprints (A nor B - i.e. there is not any method GET to access it).
Any suggestion?