Assigning Animations to New Mesh UE4 4.14.0

I recently purchase an OrientalSword Animation set to use with the game I am working on using the Third Person Template. I am having problems assigning the animations to the new mesh (from the animation set) to use in game.

I have imported the new actor mesh into my sence but I am having trouble with the Retarget Manager trying to assign the animation s to it in my scene. I was following these:

https://www.youtube.com/watch? v=lcMfeZYvJJo&index=46&list= PLExILdb9oh5cbR3YzitbOmAznW08v -DGi
https://www.youtube.com/watch? v=xy9aLbZLdeA

The pack was a little different because it comes with an “Original” character with animations and a weapon.

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And a “Retargeted” one without the weapon and just the animations.

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Both actors are posed in the UE4 Mannequin state and have proper naming conventions for their bones and structures that match.

So the issue comes with the fact that I want to use the original character with the weapon on the screen for my scene as you can see it already has plenty of animations assigned to it.

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How do I use the Retarget Manager to assign the skeleton on to itself? I don’t want to use the stock UE4 Mannequin asset since this one is done.

When I go into the Retarget Manager I always have the stock UE4 Mnnequin as the source, unless I delete the folder completely from my project file. Then it will have a Source and Target file both available.

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The problem is that I have tried to re-assign the skeletons among the Original and Re-targeted model yet the character still is in A pose with no animations in my scene.

I hope this makes sense.