This compiles fine, but as soon as this line gets run the game crashes with an ‘Access violation reading location 0xFFFFFFFFFFFFFFFF’ error on the line ‘TOps::ReleaseSharedReference(ReferenceController)’ in the Shared Reference file.
Are you sure it’s not the TArray assignment that’s the problem? How big is the array when you assign into index msgIndex ?
If you build in debug mode, the RangeCheck() in TArray will tell you if you got the index wrong.
Also, which object is it trying to release? How do you create the FText in the first place? Do you create it with LOCTEXT() or what?
Thanks for this line, I debugged it slowly this time and it turns out the TextData inside messages[msgIndex] was null. Everything else was fine (the index exists, the array is big enough, etc.), but I had init the array using messages.AddUninitialized(numMessages). Changed it to AddDefaulted and things are fine now. Thanks!