This has been racking my head for a while now. I have achieved it in other ways but not to a standard I’m happy with.
I have 10 Room Blueprints, Each Room has a box collision inside of the room BP (as well as other things).
When spawning an AI I want it to check if a rooms are assigned and then bind that unassigned room to that AI.
When called I want the AI to return to to that room that has been assigned to it.
Any Assistance on this would be greatly appreciated.