Hi,
I have a Post Process inside a Blueprint, and a Post Process Material assigned to the Post Process. The goal is, that you can drop the Blueprint into a level, and have the Post Process Material affect the scene. So far so good.
However, I also want to be able to control the material parameters directly through the Blueprint. I know I could use a Material Parameter Collection to do this, but the issue with this would be, that if I change the parameters, it would then be applied to all levels, the Blueprint / Post Process Material is used in. So I figured a Dynamic Material Instance is the way to go.
But hereâs where I hit a wall. I donât know how to apply the Dynamic Material Instance that I created, to the Post Process. For Static Meshes, I would just use a âSet Materialâ node, and set the Static Mesh Component as a target, like this:
But unreal doesnât allow me to simply set Post Process Component as a target instead.
For clarification, I want the Dynamic Material Instance to affect this slot:
Is there any way to do this?