Good evening,
as the title already says. I have an object that i want to execute its animation just by pressing one specific key.
How do i proceed ?Any good tutorials on that on the web?
My level is a sidescroller level.
Thank you
Good evening,
as the title already says. I have an object that i want to execute its animation just by pressing one specific key.
How do i proceed ?Any good tutorials on that on the web?
My level is a sidescroller level.
Thank you
SOundlike Blueprints and many out there
https://www.youtube/results?search_query=blueprint+unreal
is a list of many
thanks for the tip. I was looking for a blueprint inside a sidescroll project where i could change the basic keystrokes. Arrows L/R/D/UP.
DIdn’t find the file.
But anyway i have to make a new blueprint, i am aware of that.
JUst wanted to find that blueprint.
on keypress -> Play animation
found that one. Seems to be what i want. ?v=_NCtcHXJPjg&index=8&list=PLZlv_N0_O1gbYMYfhhdzfW1tUV4jU0YxH
, havent unterstood what you meant.
Why is it that a basic mesh like a cube that i transformed to a longer rectangle suddenly changes back to a cube form when i add a new blueprint class to it?
Do i have to specifically assign something somewhere?
In your blueprint it uses the original scale/rotation/location from your mesh -> so you will have to change it’s shape in there
Key Pressed, Play Animation
thank you
I have another problem with my now working animation induced by pressing a key stroke. I want to replay the animation by pressing once again.
Thank you .
I have set my MAtinee actor as a target. Therefore the Looping function is missing.
How do i add a loop to this actor?
So that i can reactivate the animation.
Rewind on play?
HA now it works…
In Matinee you have to enable “looping” -> beside your animation (in the matinee sequence) you can see the little arrows - right click on them - set looping