Hi all! Fairly new to UE4, usually just model stuff but I thought I would tackle making some games for once. Am currently working through a bunch of UE4 tutorials while slowly implementing what I’ve learned into my project, learning my way around Blueprints, and so far it’s been an enjoyable challenge (more intuitive than Unity imo). I’ve searched far and wide, but so far haven’t had any luck finding a solution to this particular question. I’m pretty sure I’m not grasping something because this seems pretty basic.
The goal is to have my character be able to equip an item; this item has several different “states,” and based on the state, I want the mouse buttons and other keys to execute different actions. So, one state allows the character to click to pick up and (release) to hurl objects. Another allows you to click to defend/counter or attack, another creates a fire spell, etc. I want to set it up so the player can scroll through and select a “state,” and then the mouse/key functions change accordingly. There would also be a non-equipped state, where clicking allows you to simply examine an object.
Is this fairly simple to accomplish? What obvious thing am I missing? So far I’ve only found ways to map a key to a single event/action, and I feel like a dolt because I’m not sure how to even search for more information on this. So if anyone understands what I’m asking and could point me in the right direction or provide a tut I would be immensely grateful!