Assign mesh to animation

Hey @anonymous_user_dddb1d75!

If you are going to use just the one animation and nothing else:

  1. Add the skeletal mesh or blueprint of your NPC to the scene.
  2. Navigate to the animation tab in the detail panel while your mesh/blueprint is selected.
  3. Change animation mode to “Use animation asset” and select your desired animation.

UnrealEditor_8WaBlkezlc

I hope the above is the solution you need!

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