Hi, I fleshed out a wall using the modeling tools in Unreal Engine 4.27.2 and have applied a material to it. I then double clicked to open the model up and added another material slot.
Now I would like to select a polygon that spans along the wall and assign it a neon material I’ve made but there doesn’t appear to be a way to go in to PolyEdit, select the polys and apply the second material.
Am I missing something obvious or is it just not possible when created within Unreal itself, using the basic modeling tools?