Assign material to multiple meshes in Content Browser

I made a simple editor utility script which does this for all selected meshes and across all ID’s
Here you can see it in action https://twitter.com/RonanMahonArt/status/1615012346547818497

Here is the BP https://blueprintue.com/blueprint/shxsb7ys/
Requires Unreal’s Editor Scripting Utilities to be enabled in Plugins

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