Assign material to all static mesh LODs (In Editor, not runtime)

It’s too tedious when they all use the same material and I have to go through applying the same material 8x per mesh. Not looking for a code/BP solution, just want all of these slots to have the same material.

I can’t explain why this is but I got a solution…
To fix this issue you must export your mesh in FBX 2016 and it will assign the same material to all the lods. So if you plug a material in the LOD0, it will assign it to all the other lods, but not the other way around.