Assign event - reference to the target

Hi everyone!

I’m working on a script which tracks every damage in the game.

http://4st.me/58Ry2.png

This works fine BUT, how can i get a reference to the Actor which got the damage?
So if i’m playing with CharacterA and i damage CharacterB, i need a reference to CharacterB.

Thanks!!

On character A:
Add 1 actor variable named “Focus” or something similar.
On character B:
OnDamageTaken (An actual node), cast to “character A” then get and set “Focus” to self reference.

If you wanted multiple targets to damage then just use the same code that is on Character B on Character C for example, when each get’s hit it will overwrite the last and set it’s reference to the variable “Focus”.

Hope that’s enough to help, enjoy!