Assign Each Player different roles

So currently I have a lobby system that all the players join and then start the game. What I want to do is when the players connect to a new map, I want to assign each player a different role randomly (One player gets role A, another player gets role B, and so on until each player has a different role). Each role has it’s own blueprint parented from a base blueprint.

I honestly don’t even know how to begin implementing this.

Hello there @MattOwen1!

A similar inquire was addressed and resolved in the following thread, their findings could help you for your scenario:

Exactly what I was looking for thank you! Don’t know how that thread didn’t come up after my 30 minutes of google research…

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