@Fus_Ro_Duh Don’t forget to load it later on though
UPROPERTY(EditAnywhere,BlueprintReadWrite)
TSoftClassPtr<ABaseMeleeWeapon> MeleeWeapon;
Before you use it you need to load it
MeleeWeapon.LoadSynchronous();
@Fus_Ro_Duh Don’t forget to load it later on though
UPROPERTY(EditAnywhere,BlueprintReadWrite)
TSoftClassPtr<ABaseMeleeWeapon> MeleeWeapon;
Before you use it you need to load it
MeleeWeapon.LoadSynchronous();