This is right, but I highly recommend using the following for memory optimization:
TSoftClassPtr<ABaseMeleeWeapon>
It works the same as TSubclassOf, but it lets you manage when to load it into memory.
This is right, but I highly recommend using the following for memory optimization:
TSoftClassPtr<ABaseMeleeWeapon>
It works the same as TSubclassOf, but it lets you manage when to load it into memory.