Hi there,
I have a blueprint which emits a firework, currently i need to stand over a circle to make it trigger another blueprint which fires the firework. can i instead assign a button to trigger the second BP and action? if so, how?
Circle BP:
Second BP which launches the firework:
Thank you!
I think you can already do this with the knowledge you have.
You are already are talking from one BP to another, how is it any different with a button?
Do you mean a button in the world, or a widget?
Hey there @guytrance! Welcome back to the community! I agree with Clockwork, you actually have most of the foundations necessary to do this. If by button, you mean an input on controller when in the area then this interaction tutorial should help while also getting you practice with blueprint interfaces:
Additional resources to understand blueprint communication: