Hello !
I have a blueprint with a 3D widget on it. I need to connect to this widget a bunch of other blueprints (buttons in my first screenshot) to check if they are hover for example. I can not (correct me if I’m wrong) assign a editable variable directly from my scene to my widget. My blueprint don’t show me my widget editable variables.
So I created in the blueprint containing my widget the same editable variables
And set them in the 3D widget with a event begin play.
It looks to me not very clean. (And I have to do it manually).Is there a best way to do that ? Connect my blueprint directly to my widget in my blueprint without manually set them and have duplicated variables ?
Thank you !




