AssetsAndCodes - Isometric Wall Fading & Sight-Based Advanced Object Detection System

SPECIAL LAUNCH PRICE: ONLY $200 FOR THE FIRST MONTH!

Please watch the Showcase Video for more details about the product.

Features :

  • Multi-Character and Multi-Building: Can be used with multiple characters and buildings simultaneously.

  • Replication Support: Supports replicated multiplayer environments and synchronizes visibility-related operations across clients.

  • Easy Integration: Ready to use after adding the required components to your building and character actors and configuring a few simple settings.

  • Building Part Visibility: Hides walls and other building parts that obstruct the view of characters inside a building. Three visibility modes are available: isometric hiding, isometric fading, and hiding all walls.

  • Line of Sight: Defines each character’s field of vision. Objects within this area become visible, while objects outside it fade or become invisible according to the configured values.

  • Sight Blocking and Advanced Object Detection: Objects that obstruct the line of sight can prevent characters from detecting objects behind them. Two object-detection modes are available: location-based Simple Detection and surface-based Advanced Detection.

  • Dynamic Object Visibility: Dynamically reveals or conceals objects and characters based on line of sight, using custom Out of Sight and Out of Perception fade values for smooth visibility transitions.

  • Configuration with Generic Values: Controls the system through a small set of reusable configuration values.

  • Blueprint and C++ Support: No C++ knowledge is required. The system can be used with either Blueprint or C++.

Additionally :

  • In-Building Character and Item Management: Identifies and returns characters and items inside a building, organized by building, floor, and room.

  • Room Mapping: Identifies adjacent and neighboring rooms, making the building structure easier to query and process.

  • Floor-Focused Character Visibility: Characters can automatically become invisible when they move to a floor that is not currently focused.

  • Hidden Object Visibility Options: Choose whether objects remain visible or become hidden when no characters remain in a room.

  • Floor Visibility Options: When no characters remain in a building, choose whether to display all floors or only the currently focused floor.

Includes the 'Building Floor & Room Identifier Plugin' :

  • Easy Integration: Ready to use after adding it to your building actor and configuring a few simple settings.

  • Automatic Building Analysis: Automatically identifies and analyzes the floors and rooms of modular buildings.

  • Inter-Floor Transitions: Detects and manages transitions between the floors of a building.

  • Full-Wall and Cutaway-Wall Compatibility: Supports both full-wall and cutaway-wall building designs.

  • Processable Building Structure: Identifies and returns modular building parts—including walls, windows, doors, and stairs—organized by floor and room.

  • Custom Settings: Allows you to customize the dimensions of the processing area and specify which building parts should be detected.

  • Flexible Application: Different settings can be applied independently to different buildings.

  • Configuration with Generic Values: Controls the system through a small set of reusable configuration values.

  • Includes an External Product : 450+ Modular Building Parts For Blockout & Beyond

Documentations

Isometric Wall Fading & Sight-Based Advanced Object Detection System Documentation

Building Floor & Room Identifier Plugin Documentation