After changed from the github source 4.7 to the launcher 4.7.1 this warning has start to appear.
I get it in the Frontend when autocompiling my blueprints, when packing a game.
How do i get rid of this warning ?
I’m also interested. While it’s only a warning, it can be annoying when having lots of them. In my case, it occurs after migrating some assets from another project: https://answers.unrealengine.com/questions/161381/assets-saved-with-empty-engine-version-warning.html
I fixed it on my project by selecting the assets in the content browser then right click on the asset and select save from the right click menu. It does not work with folders of assets it has to be the asset files, but you can select multiple assets at once. Annoying to have to do if you have alot of assets but it worked for me.
Thanks, I will try that out.
For the record, you can easily select all your content by unchecking ‘show folders’ in the content browser’s view options and selecting your root (Game or Content, depending on what version you are running) directory. This should show all your content in the asset view, allowing you to select all of it at once.
There is an other solusion ( this is what i used ) :
In the DefaultEngine.ini add :
[Core.System]
ZeroEngineVersionWarning=False
Source ( From epic staff ):