I apologize for poor English
**Version 171 -
-I have implemented all standard inventory functions.
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Character bag, character equipment, stores and chests just like in an rpg game.
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I introduced 8 characters, a team can have a maximum of 5 characters
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I didn’t add physical objects because I didn’t want to litter the project. Imagine it this way: clicking a store or crate is like approaching a physical object and interacting with it. It’s just so fast that you can check if everything works as it should.
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I added slots for saving and loading the game.
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Two languages are available: English and Polish. To switch the game language, click the “Eng” or “PL” button on the upper central bar.
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To add a character to the team: click the “List C” button (top central bar) then the “char” tab. To remove a character from the team, click “X” on the character avatar (bottom central bar).
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Each character in the team has their own equipment and backpack.
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Backpacks are interchangeable. To change the backpack in the currently active character from the team: click the “List C” button (upper central bar) then the “bag” tab On the left you can add more backpacks (imagine that these are physical objects on the map) on the right: there is a list available backpacks that can put on a character.
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Inactive buttons mean that this backpack is used by some character.
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If you remove the backpack from the character, the items remain in it.
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Clicking the left mouse button on the object: causes the object to be lifted from the slot, and to start dragging the object.
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While dragging the item, clicking the right mouse button returns the item to the slot from which the item was taken. (if there is already any item in the socket: the item will not be retracted)
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The dragged item can be dropped on the upper half of the character’s avatar: this will transfer the item to the backpack of the selected character. Fast transfer of items between characters is possible provided that the selected character has space for the item.
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By clicking the right mouse button on the object, the object is quickly moved from:
Character Equipment -> a chest
Chest -> character equipment
Character Equipment -> store (the item is being sold)
Store -> Character inventory (buying an item) -
Items can only be sold by quickly moving the “left mouse button”.
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Stack objects: can be separated by: holding the left shift and then clicking the left mouse button.
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The inventory / bag and shop window can be dragged (hold down the left mouse button for 2 seconds +).
Short description of the function.
Change size slot, clor slot. Add container[SIZE=12px] (bag, chest, shop)
----------------------------------------------------------[/SIZE]
I hope it will be useful to someone.
I am open to suggestions. Thx.