Assets from Megascans only for UEFN???

Why do Megascans assets in Megascans FAB in Unreal show that they can no longer be used with Unreal Engine, but only with UEFN? They were still available for UE a while ago.

I notice the newer assets are not part of my library, only the ones that were in the library when I converted. I expect it’s a sort of ‘spotify - membership is for life - except not any more, cause we got rid of it’ sort of thing…?

Those are assets transferred from Megascans Bridge to Fab. I assume it has something to do with the migration to version 5.8, since someone decided the Bridge plugin is deprecated; so, if you were using any features from the Bridge plugin, it messes up your materials. The only assets I have there are scenes—I’ve only tried one so far (Medieval Banquet)—but they use Substrate (on 5.7).

I don’t know if something was discontinued. It seems more like someone just made a mess of things.

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