Assets from Electric Dreams, grey/black, after migration to another project

I can’t seem to migrate any assets from Electric Dreams without them being Grey/Black in new project, also can’t find any answers as to how to remedy this, especially the megascans, in general, everything.
Am I missing something important? Thanks in advance if anyone has answers.

I’m experiencing the same thing. I thought it was because I didn’t have Virtual Textures enabled in the other project but that’s not the solution.

If you open up any of the master materials you’ll notice that Front Material is greyed out.
Also in the original project the Material Domain & Shading Model are greyed out, but not after migrating into a new project.

I assume there’s something in the project settings that’s affecting these.

Hey, Don’t know if this will help but I’ve successfully managed to migrate this project. I copied the DefaultEngine, DefaultEditor & DefaultGame files from Electric Dreams Config folder into my projects Config. Make a back up of your first. I’m not sure if you need all three, I just did it anyway and the textures are showing correctly.

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Have you figured out the solution here?

Copying the DefaultEngine, DefaultEditor & DefaultGame files did not work for me.

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Creating a new project & replacing the DefaultEngine from Electric Dreams worked for me. Didn’t need the other 2 configs.

Had same problem… finally figured it out - you have to enable Substrate in Project Settings
:slight_smile:

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That works for me, thanks!!

This worked man!! Thanks a ton :slight_smile:

Nice! Thanks for the simple fix

Me too! Thank you.

Wow! That’s work like a charm! Luv U Bro!

Dude… You solved it! Thank you so much. I’m eternally grateful! :pray:t5::pray:t5::palms_up_together:t5::palms_up_together:t5:

Haha, i was browsing the forums loading the project hoping to pick up problems before i migrated! Thank you sir!

Steps to enable the “Material Front” pin:

  1. Check Your Unreal Engine Version:
  • Ensure you’re using Unreal Engine 5.2 or later, as the Substrate system was introduced in these versions.
  1. Enable Substrate in the Project:
  • Go to Edit > Project Settings.
  • On the left panel, select Rendering.
  • Look for the Experimental section and check the box for Enable Substrate.
  • Restart the Unreal Editor to apply the changes.
  1. Configure the Material to Use Substrate:
  • Open the desired material in the Material Editor.
  • In the Details panel, find the Shading Model option.
  • Change the Shading Model to Substrate.
  • Once this change is applied, the material output node should now display the Material Front pin, allowing you to connect textures and parameters as needed.