I am new to UE4 and Blender so this may be simple stuff.
I created a few different meshes inside of blender. A body, a head, and a “poncho” basically. I’m wondering how to get them all to be one object so that I can export them in to unreal and test the sizes/poncho cloth physics. Whenever I join them together in blender, some strange things happen and my poncho stays acting as a plane without animation. I also exported them once and they are in UE4 contents as seperate assets.
So…how do I get multiple meshes with physics to act as one asset when exporting. Its a basic character with different pieces making it up.
Any pointers on how to set this up would be greatly appreciated. Thanks!