Summary
I am new to UEFN and am unable to make testing levels in the team project because everything I place into a level shows up as (unloaded) and causes errors and slows things down to the point where the editor is telling me to enable streaming.
It started after I tried to create Playsets as shown here How to create new Prefabs using Fortnite Props? - #4 by JustDrewTV and I set the World Setting to ‘is prefab’
Now the main level pulls everything into itself from levels I create. My teammates have not seen this before. Do you know why this is happening? I am also experiencing many crashes but I do not know if that is related.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Island Settings
Steps to Reproduce
- Make a level that is not the main island that loads on play
- Put props in level
- Go to world settings
- Next to “IsPlayset” make sure that is checked.
- save
Expected Result
I expected the level to become a ‘playset’ with similar functionality to a prefab.
Observed Result
My island settings for the prefab level were pulled into the main level unloaded and my team and I could no longer load a session. In addition, everything else in the prefab was pulled into the level. After I unchecked and deleted the offending level/attempted playset, the behavior remained the same. All levels I create are being automatically brought into the outliner of the main island as unloaded, yet are also affecting performance and contributing to crashes.
Platform(s)
Windows 11
Intel(R) Core™ i9-10980HK CPU @ 2.40GHz 3.10 GHz
Installed RAM 32.0 GB (31.8 GB usable)
System type 64-bit operating system, x64-based processor