Thanks in advance for all your time in the comments.
I’ve been adding and downloading those free Megascans from quixel which is gonna merge to Fab asset store and i noticed that not all assets have the same licenses
Obviously we want game asset in our games OR in our cinematics to help us speed things up and ease our struggle and eventually we will want to generate revenue from those products in the end so.
Can someone explain to me what the paragraph below is trying to say exactly? So others can know and avoid future mistakes? i do understand licenses for low or high budget studios i just dont understand whats the point of having more than 2 types of licenses and subtypes based on occasions on intents, like arent free assets actually free for using in a game and selling? do i have to give credits? do i have to give a cut to the one i give credit to? im starting to get confused in the end so
I’m trying to understand these terms and the difference between:
- Standard-Personal - 1.a Reference Only tier
- Standard-Personal or 1.bProfessional tier
also how source asset and a reference asset differ whats the catch here?
- Professional
- Personal
- Alternative
- Standard licenses
- Reference assets only
it seems there is a gap between Personal and Professional tiers and i understand you can use standard for free projects and not projects to generate revenue
- CONTENT LICENSE GRANT
a. License Tiers. Content may be offered at different license tiers, and before completing a Transaction you may be required to select between a Personal - Reference Only tier, a Personal tier, and a Professional tier (each a “License Tier”). You are only eligible for a Personal - Reference Only tier or Personal tier if, at the time of the Transaction you, together with any controlling entity and other entities under common control with you, have not generated more than $100,000 USD in gross revenue from your commercial activity in the digital content industry in the last 12 months. For purposes of this calculation, revenue includes any advances received or other funds raised. If you complete a Transaction for a License Tier you were not eligible for at the time of purchase, you must, upon request, pay Epic the remainder of what you would have owed had you purchased a License Tier you were eligible for.
b. Standard Content License. Except as stated in Section 2(c), when you complete a Transaction for a License Tier you are eligible for, the Content Licensor grants you a Standard License (as defined in Section 3(a)) to share and use the Content that was the subject of the Transaction.
c. Alternative License. The Epic Marketplace may identify Content as being offered under an open source license. When you complete a Transaction for such Content, the Content Licensor grants you a license for the Content under the open source license identified (“Alternative License”). You are not granted a Standard License to such Content. If the Content is being offered subject to an Alternative License, the Alternative License will be identified in the Epic Marketplace. Any high-level description of Alternative Licenses offered in the Epic Marketplace are for your convenience only and do not alter the terms of this Agreement or the Alternative License you are granted, and are not offered as an opinion or advice.
d. Content Formats. When you receive a Standard License, the license you are granted may allow you to access the Content as a source asset, as a reference asset, or as both a source asset and a reference asset. The formats in which you are permitted to access the Content depends on which license and License Tier you are granted:
i. Standard License under a Personal - Reference Only tier: you may access the Content as a reference asset only
ii. Standard License under a Personal or Professional tier: you may access the Content as both a source asset and a reference asset, subject to their availability described on the product page.
iii. Creative Commons License: you may access the Content in the formats designated by the Content Licensor.
Source assets are files that contain full copies of the Content in Unreal Engine format and possibly other formats (as listed), which can be modified and incorporated into your projects. Reference assets are files that contain snapshots of the Content and a universal resource identifier that identifies where the Content may be hosted by the Content Licensor. When a reference asset is included as a dependency in a project you upload to an online platform, a compatible platform may be able to retrieve a full copy of the Content using the universal resource identifier and incorporate it into your project. Your use of online platforms is subject to any agreements you have entered into with the platform operator and this Agreement does not supersede, amend, or otherwise affect agreements you may have with the platform operator.
e. Plugins. Code plugins that are being offered on the Epic Marketplace, including Unreal Engine Plugins and Unity Plugins (“Plugins”), are offered to you on a per-seat basis and may only be used by the number of users that you have purchased licenses for.
Who Owns What. As between you and us, you own all rights, other than rights in the Content, in anything you make with the Content under this agreement and we or our licensors own all title, ownership rights, and intellectual property rights in the Content.
Using and Sharing Content Under a Standard License