Im working on two different projects in UE5.7.4. One is pure blueprints, the other started off as blueprints with some additional C++ work added later. Both projects are displaying an issue where new objects created in the content browser just disappear.
For example, I create a user widget, and then another. The first widget will simply not appear in the content browser. It does exist in the file system, it can even be in use in the project and the project compiles/runs with no issue. If I try to find the asset via the shortcuts in editor, it will just sort of flash the content browser but go no where.
I can fix this by closing the project, deleting the “intermediate” folder and letting it relaunch. But having to do this every few days is becoming a bit tiresome. Does anyone know why this might be happening?
I have experienced this across various asset types, user widgets, actor blueprints even an enum.
Note that the ever so recommended “Update redirector” option does nothing here.