[ASSETS]Creature: New 2D Skeletal + Mesh Animation Tool with UE4 Support

Hello Unreal Devs,

We are about to launch Creature, the Automated 2D Animation Tool.
It supports UE4 through its provided source code UE4 runtimes/plugins.

Here is a short UE4 Integration Demo of what to expect:

What is unique about the tool:

  • Automated Procedural Animation. This means secondary motion like walk cycles, floppy hair, cloth, flesh dynamics etc.
    are done easily using Creature’s built in physics and procedural system. Animations are written back into keyframes during export.

  • Advanced VFX Features in a 2D tool. Soft Body Dynamics, Motion Capture, Video Rotoscoping, Path Motion Transfer and more.

More information here:

Exports to WebGL as well:

http://www.kestrelmoon.com/creature/demo_raptor.html

The Windows launch should be really soon.
Let me know if you have any questions!

Cheers!

Very cool! Good luck with the launch.

Thanks! Here are the features to expect from this 2D tool.
Here is a short preview trailer video of the Windows version:

There are high end vfx features like flesh dynamics, soft body physics, video rotoscoping and 2D motion capture.

I will be posting more of the UE4 workflow soon.

Also added in Blueprints support for smoothly blending and switching between animation states.
Screenshot here:

Creature is awesome! My Mac stuck in 10.8 so can’t wait for the windows version. Will there be sales promotion on the launch day :slight_smile:

Thanks for your interest in Creature! The Windows version is launching very soon. Stay tuned!

This looks really nice, hope its as easy to learn as it seems!

Creature for Windows is now released!
Another new video for you guys to check out:

Could it be…? The legendard Spawnasaurs Rex!?