This asset packs contains 10 customizable weather effects. This includes Niagara systems and Blueprints that allows user to customize the effect and change the snow effects in the runtime as needed.
Snow storm/Blizzard system
Snowfall
Hail
Snow + Rain
Stylized snowflake snow
Cartoon snow
Rain
Heavy rain
Stylized rain
Thunder and Lightning
The snow storm can be used to simulate a severe snow storm. This contains a spline that you can customize and define a path which the snow particles will blow along. This is useful when you want to implement a stream of snow particles through a narrow area like a path, between 2 buildings, or though a cave. Inside the blueprint, you will find parameters to control density and other parameters of the storm.
Snowfall SystemThis blueprint can be used to add snowfall into your game level. If you have a bigger level and if you don't want to put a snow particle that covers the entire level, you can can enable the follow player option in this system so that the system will keep following players location and no matter where the player goes, snow will be there around the player's visible area. This is perfect for an open world game. You can control snow fall density, speed, turbulence and enable randomizing all the parameters in the runtime so that you will have a more dynamic snowfall which changes it's wind direction time to time and give a more realistic feel to the level.
Refer to the Documentation for more detail on how to customize the system.
Thunder & Lightning SystemThis is a drag and drop blueprint where you can use in any map in your game. The you will have self explanatory parameters to set the frequency of thunder and thunder will appear in the random locations of the atmosphere based on player's facing direction.