AssetManager not registering my PrimaryDataAsset

A primarydataasset was created in our project called U_LevelData, but the AssetManager wouldn’t let you naming it _LevelData, so I had to rename it to LevelData using ClassRedirects, but that generated those errors:

UATHelper: Cooking (Windows (64-bit)):   LogAssetManager: Warning: Ignoring PrimaryAssetType LevelData - Conflicts with _LevelData
PackagingResults: Warning: Ignoring PrimaryAssetType LevelData - Conflicts with _LevelData
UATHelper: Cooking (Windows (64-bit)):   LogInit: Display: LogAssetManager: Warning: Ignoring PrimaryAssetType LevelData - Conflicts with _LevelData

And I couldn’t load the assets in a build, breaking the game.

I tried a lot of things, including reverting the name back, but I couldn’t get it to ever acknowledge it to exist, it would always be ignored.

Then I tried changing the name to something completely different, in the hope there was some kind of “partial match” going on, but yet…

LogAssetManager: Warning: Ignoring PrimaryAssetType NekoLevelInfo - Conflicts with _LevelData

And now I’m all out of ideas, please I need help!

Name of Primary Asset type and Asset Base class should be same

this resolve my Conflicts issue

Try to change name in asset manager

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