AssetManager - InstancedStruct - Unable to Load Bundles

I have a primary data asset that inherits from UPrimaryDataAsset. When I try to asynch load the asset, asset bundles that are marked within TInstancedStructs do not get loaded. For example, in this UPROPERTY I have defined an array of Fragments of type FCrimItemDefinitionFragment.

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = “Item”, meta = (FullyExpand=true, ExcludeBaseStruct))
TArray<TInstancedStruct> Fragments;

And in my ItemFragment.

USTRUCT(BlueprintType)
struct FCrimItemDefFrag_UI : public FCrimItemDefinitionFragment
{
GENERATED_BODY()

/** User facing text of the item name */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Item|UI")
FText ItemName;

/** User facing description of the item */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Item|UI", meta = (MultiLine))
FText ItemDescription;

/** The user facing icon of the item. */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Item|UI", meta = (AssetBundles = "UI"))
TSoftObjectPtr<UTexture2D> ItemIcon;

}

I have the AssetBundles marked for the ItemIcon. But it does not load when async loading. I have confirmed, that if I place SoftObjectPtrs in the ItemDef directly, it loads the bundles appropriately.