Actually sorry to come back on this one but tried to do this and can’t get it to work.
Specifically my apartment building mesh hes many “windows”, “doors”, “walls”, “counter tops”, “furniture”, etc.
I want to export my mesh as the blocking volume, but I think that UCX must be a convex shape, which this for sure all combined is not a convex shape with its interior.
Does this mean I need to remodel everything and put blocks where I want collision? This seems like a huge waste of time?
What I’m looking for is something like what I used in Unity3d which was “MeshCollider”
Thanks for help guys.