Asset Validator - how to get Specific Blueprint classes

I’m making an asset Validator utility blueprint and I managed to make it work for assets like Material, but when checking for blueprints, it only works with Blueprint and nothing specific like Actor or Player Controler.

When Printing the class name, it prints Blueprint - event when i validate an Actor. I can’t figure out how to drill down to these lower classes.

from Is there a way to get actual blueprint class from the Asset Registry?

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.