Is this a bug? I tried recreating the problem and the issue still persists. It can be recreated by:
- Create a blank project
- create a struct
- set a struct variable (say a sprite)
- put a default value on the variable you just made (the sprite)
- rename that sprite that was set as default value
- save it
- restart the engine
- after that the variable in the struct has a default value set to none already
Or is there something I don’t know about renaming assets. I’m new to the engine though. Thanks for the help.